PUBLICIDAD
Wilas

Ok Ahora podemos hablar sobre el mejoer juego de red de los tiempos STARCRAFT!!!!!!

Bien podemos ahora mencionar un sobre cada raza de este increible juego ay les va varios explicacines de las razas espero les interec
PD: Si alguien le interesa jugar pueden escribirme al correo [email protected] y nos pofremos de acuerdo bueno GG and GL

file:///C:/Documents and Settings/invitadoxp/Escritorio/Crack Starcraft/StarCraft.exe
TERRAN:
Valkyrie:
- Damage increase to 6 per missile.
- Acceleration and velocity increased slightly.
- Build time decreased.

Science Facility:
- Build time decreased.
- Irradiate research cost increased to 200 minerals, 200 gas.
- Yamato Cannon research cost decreased to 100 minerals, 100 gas.

Missile Turret:
- Decreased cost to 75 minerals.

Factory:
- Charon Missile Booster research cost decreased to 100 minerals, 100 gas.

Dropship:
- Increased speed.

Goliath:
- Increased ground attack range.

Battle Cruiser:
- Build time decreased.
- Supply cost decreased to 6.

PROTOSS:
Dragoon:
- Build time increased.

Scout:
- Decreased cost to 275 minerals, 125 gas.

Carrier:
- Supply cost decreased to 6.

Templar:
- Psi Storm Damage reduced.

Corsair:
- Disruption Web spell duration decreased.

Zealot:
- Shields decreased to 60 and hit points increased to 100.

ZERG:
Queen:
- Decreased build cost to 100 minerals, 100 gas.

Ultralisk:
- Supply cost decreased to 4.

Queen's Nest:
- Spawn Broodling cost decreased to 100 minerals, 100 gas.

Hydralisk Den:
- Lurker Aspect cost increased to 200 minerals, 200 gas.
- Hydralisk speed upgrade cost increased to 150 minerals, 150 gas.

Spawning Pool:
- Increased build cost to 200 minerals

Sunken Colony:
- Building armor increased to 2.
- Hit points decreased to 300.

--------------------------------------------------------------------------------
- patch 1.07
--------------------------------------------------------------------------------
- Adds support for Korean tournament (KBK).
- Fixes lag meters on join game screen.
- Changes default Battle.net font so that it is easier to distinguish
certain characters while in chat.
- Fixes German text for Brood War units which appeared as English on some systems
after upgrading to v1.06.

--------------------------------------------------------------------------------
- patch 1.06 - (Battle.net client patch)
--------------------------------------------------------------------------------
- Adds Battle.net support for Warcraft II: Battle.net Edition.
- Adds command completion to Battle.net chat. It can be accessed by pressing
the <tab> key.
- Fixes some minor battle.net issues.
- Displays cancel dialog in situations when server is busy.

--------------------------------------------------------------------------------
- patch 1.05
--------------------------------------------------------------------------------

- Reduced Academy cost to 150 minerals.

- Reduced Science Facility cost to 100 minerals, 150 gas.

- Reduced Spider Mine research cost to 100 minerals, 100 gas.

- Reduced the cooldown for units on unload from a transport.

- Added a limit so games can ************SPAM/BANNEAR************ be saved at most once every
two minutes during a multiplayer game.

- Fixed a bug that caused save game compatibility problems with 1.03 save
games loaded into 1.04 and Brood War.

- The 'something for nothing' cheat no longer gives Brood
War upgrades in normal Starcraft games.

- When using the 'exactly' modifier in trigger conditions, incomplete
units are no longer included in the comparision.

- Hallucinated devourers no longer leave acid spores on targeted units.

- Spider mines are now properly affected by disruption web.

- Neutral medics no longer auto-heal units.

- Added a wireframe for Infested Duran in a dropship.

- The low memory version ************SPAM/BANNEAR************ the disruption web art is now correct.

- Terran insane AI no longer locks the system.

- Fixed the bug that allowed terran buildings to move after landing.

- Fixed the bug that incorrectly allowed 'morph to lurker' commands
to be issued to units that weren't hydralisks.

- Miscellaneous minor bug fixes.

- (StarEdit) Eliminated dependence on updated comctrl32.dll

- (StarEdit) Now displays language based on installed version ************SPAM/BANNEAR************ Starcraft
rather than operating system setting

- (StarEdit) Fixed a bug in the Player Upgrades dialog that could cause settings
for one player to be inadvertently copied to another

--------------------------------------------------------------------------------
- patch 1.04
--------------------------------------------------------------------------------
- Custom AI has been strengthened, beware.

- Invincible Drone bug has been fixed.

- Starcraft compatibility with Brood War implemented.

- You can select all burrowed units ************SPAM/BANNEAR************ the same type or cloaked units ************SPAM/BANNEAR************ the
same type by using the Ctrl+select method or by double clicking.

- If you have multiple Carriers or Reavers selected you can build Interceptors
and Scarabs for all ************SPAM/BANNEAR************ them at the same time.

- Cooldown times ************SPAM/BANNEAR************ units being dropped out ************SPAM/BANNEAR************ transports corrected.

- Stim Pack causing Firebats to fire slowly corrected.

- Zergling adrenal gland upgrade effects corrected.

- Fixed a bug where the muzzle flash on a full fire bunker aiming south
displayed incorrectly.

- Air unit movement near the edge ************SPAM/BANNEAR************ the map corrected.

- The Ladder directory has been updated with the Season 4 ladder maps.
Retired ladder maps have been moved to the OldLadder directory.

============================================
1.04 Changes to StarEdit (Map Editor)
============================================

- New save feature that identifies all 'enhanced' data in the scenario and
specifies which versions ************SPAM/BANNEAR************ Starcraft will be able to load the scenario.

- Addition ************SPAM/BANNEAR************ the comparing conditional 'exactly' for use in such triggers
as: ACCUMULATE, BRING, COMMAND, COUNTDOWN TIMER, DEATHS, ELAPSED TIME,
KILL, OPPONENTS, and SCORE.

- Increased number ************SPAM/BANNEAR************ Switches to 256.

- Increased number ************SPAM/BANNEAR************ usable locations to 254.

- Added the ability to specify 'Random' in the SET SWITCH trigger action.

- Added the ability to name switches.

- Added the ability to set Fog-************SPAM/BANNEAR************-War for multiple players simultaneously
by holding down Control or Shift.

- Added the ability to re-name any unit.

- New triggers:
a) ORDER UNIT (Move to, Patrol to, Attack to)
b) The ability to specify a quantity for the following actions:
CREATE UNIT, CREATE UNIT W/PROPERITIES,
MOVE UNIT, KILL UNITS AT LOCATION, REMOVE UNITS AT LOCATION.
c) PAUSE/UNPAUSE TIMER
d) MODIFY UNIT ENERGY
e) MODIFY HANGER COUNT
f) MODIFY UNIT HIT POINTS
g) GIVE UNITS TO PLAYER
h) MODIFY UNIT RESOURCES
I) MODIFY UNIT SHIELD POINTS
j) SET ALLIANCE STATUS
k) COMMENT TRIGGER
l) END IN DRAW
m) SET UNIT DEATHS

- You can now select locations obscured by other locations.

- Location operations are now undoable.

- You can now explicitly sort Conditions.

- You can remove all Map Revealers from a map (really!).

- The Unit and Hero Settings dialog has been enhanced.

A new StarEdit help file with info on these triggers and all the new
features in StarEdit can be downloaded from our web site (Blizzard Entertainment).

============================
1.04 Balance Changes
============================

TERRAN:
Wraith
- Decreased cost to 150 minerals, 100 gas.
- Increased cooldown rate ************SPAM/BANNEAR************ ground attack.
- Increased air to air damage to 20.

Dropship:
- Increased speed slightly.
- Although the patch.txt included with patch 1.04 states that dropship build time was increased, this is INCORRECT.

Science Vessel:
- Decreased cost to 100 minerals, 225 gas.
- Increased acceleration.
- Increased overall damage ************SPAM/BANNEAR************ Irradiate.
- Increased sight radius.

Battlecruiser:
- Increased its starting armor to 3.
- Increased Yamato Cannon damage to 260.

Goliath:
- Increased ground damage to 12.
- Increased effectivness ************SPAM/BANNEAR************ weapon upgrade on ground to air weapon system.

Nuke:
- Nuclear Missiles build faster.

ComSat:
- Decreased energy cost to 50.

Starport:
- Decrease cost ************SPAM/BANNEAR************ Starport to 150 minerals, 100 gas.
- Decreased add-on cost ************SPAM/BANNEAR************ Control Tower to 50 minerals, 50 gas.
- Decreased build time.

===============================
PROTOSS:
Archon:
- Increased acceleration.

Dragoon:
- Decreased cost to 125 minerals, 50 gas.
- Decreased build time.
- Increased range upgrade (Singularity Charge) by 1.

High Templar:
- Decreased energy cost ************SPAM/BANNEAR************ Hallucination to 100.

Scout:
- Increased Air to Air damage to 28.
- Increased shields to 100 and hit points to 150.
- Increased cooldown rate ************SPAM/BANNEAR************ ground attack.

Carrier:
- Changed build cost to 350 minerals, and 250 gas.
- Increased hit points ************SPAM/BANNEAR************ Carrier to 300.
- Increased starting armor ************SPAM/BANNEAR************ Carrier to 4.
- Increased Interceptor shields and hitpoints to 40.
- Increased Interceptor damage to 6.

Arbiter:
- Decreased cost to 100 minerals, 350 gas.

Shuttle:
- Increased build time.

Reaver:
- Increased build time.

Templar Archives
- Increased cost to 150 minerals, 200 gas.

Citadel ************SPAM/BANNEAR************ Adun
- Decreased cost to 150 minerals, 100 gas.

Stargate:
- Decreased cost to 150 minerals, 150 gas.
- Decreased build time.

Robotics Facility:
- Increased build time.

Robotics Support Bay:
- Increased cost to 150 minerals, 100 gas.

Observatory:
- Decreased cost to 50 minerals, 100 gas.

Forge:
- Decreased cost to 150 minerals.

Photon Cannon:
- Decreased build time.

Fleet Beacon:
- Decreased cost ************SPAM/BANNEAR************ "Increased Carrier capacity" upgrade to 100 minerals, 100 gas.
- Decreased research time ************SPAM/BANNEAR************ "Increased Carrier capacity" upgrade.

Shield Battery:
- Increased starting energy to 100.
- Increased effective range ************SPAM/BANNEAR************ 'Recharge Shields'.

===============================
ZERG:
Overlord:
- Increased speed bonus for "Pneumatized Carapace" upgrade.
- Decreased research time ************SPAM/BANNEAR************ "Ventral Sacs" upgrade.

Scourge:
- Increase hit points to 25.

Hydralisk
- Increased build time.

Mutalisk
- Although the patch.txt included with patch 1.04 states that Mutalisk build time was increased, this in INCORRECT.

Queen:
- Increased range ************SPAM/BANNEAR************ Broodling by 1.
- Increase energy cost ************SPAM/BANNEAR************ Parasite to 75
- Decreased Parasite casting range to 12.

Defiler:
- Increased cost to 50 minerals, 150 gas.

Hatchery:
- Decreased the speed at which the Hatchery/Lair/Hive spawn new larva.
- Decreased build cost to 300 minerals.
- Increased build time.

Sunken Colony:
- Decreased cost ************SPAM/BANNEAR************ Sunken Colony upgrade to 50 minerals.
- Decreased build time.
- Increased attack rate ************SPAM/BANNEAR************ Sunken Colony.
- Increased damage to 40.

Spore Colony:
- Decreased build time.
- Changed damage type to normal.

Greater Spire:
- Increased build time.

--------------------------------------------------------------------------------
- patch 1.03
--------------------------------------------------------------------------------
- Very long games using the Terran Insane AI will no longer lock up.

- Custom maps that use the "set next map" trigger will now work properly after
loading them from a saved game.

- The length ************SPAM/BANNEAR************ time you have to leave a game before it counts on your record
on battle.net has been reduced from 5 minutes to 2 minutes.

- New ladder maps have been added. The old ladder maps have been moved to
the OldLadder directory and downgraded to "Blizzard Approved" status.
The (8)Green Valleys.scm map has been promoted to "Ladder" status.

- Fixed bug where if Zerg burrowers burrowed just as they decloaked (when leaving
an Arbiter's field ************SPAM/BANNEAR************ influence) it would desync a network game.

- The MOVE UNIT trigger action now behaves correctly with add-ons. Buildings
with existing add-ons will detach from the add-on if either the building
or the add-on moves. Add-ons under construction will be cancelled.

- Buildings that are created with the CREATE UNIT trigger action or moved with
the MOVE UNIT trigger action will attempt to reattach to add-ons ************SPAM/BANNEAR************ the correct
type that are in the correct location.

- Preplaced carriers owned by the Neutral player slot that have an initial
hangar count greater than 0 will no longer crash the game.

- Executing a KILL UNIT trigger action immediately followed by a MOVE UNIT
trigger action will no longer result in a crash.

- Doodads are no longer affected by the MOVE UNIT trigger action.

- The mission countdown timer now has a maximum value ************SPAM/BANNEAR************ 99:99:99 (h:m:s)

- Fixed bug that caused Elapsed Time to display incorrectly when finishing
a very short mission.

--------------------------------------------------------------------------------
- patch 1.02
--------------------------------------------------------------------------------
- Flying units no longer receive 'cover' from terrain features.

- Fixed the bug when cancelling a guardian in high latency games that killed
the mutalisk and gave multiple refunds.

- Fixed the bug that could sometimes cause a map editor, hit point modified
siege tank's hit points to be incorrect after transforming.

- Time elapsed while the game is paused no longer counts toward total
elapsed game time.

- Increased the cost ************SPAM/BANNEAR************ a Zerg Hatchery from 300 to 350 minerals.

- Changed the damage type ************SPAM/BANNEAR************ the Photon Cannon weapon system from explosion
to normal.

- Preplaced heroes for the AI will now auto acquire targets and defend themselves.

- Fixed a bug that could potentially, in high latency games, over-charge zerg
players when morphing larva into units.

- Modified the 'Free For All' game type so that the rules ************SPAM/BANNEAR************ diplomacy apply
to computer players. (Computer players are no longer allied in FFA.) Also,
made FFA available for single player custom games.

- Fixed the crash that occurred when selecting a unit type, that would normally
have shields, configured to have 0 shields via the map editor.

- Fixed the bug that bumped people back to the race select screen after they
had completed a single player campaign mission.

- (Battle.net) Create game screen will now display ladder game speed as 'Fast'
instead ************SPAM/BANNEAR************ 'Faster'.

- (Battle.net) Profile draw code will now handle different sized destination
windows.

- Fixed 'attach to incomplete addon' crash bug.

- Added three new Computer AI scripts for use with the map editor (Protoss
Insane, Terran Insane, Zerg Insane) to be used in custom campaign levels.

- Fixed bug that played the incorrect 'complete' sound for addons.

- Fixed bug that prevented rescued tanks and goliaths from acquiring targets
correctly.

- Fixed bug that caused Starcraft to allocate unnecessary amounts ************SPAM/BANNEAR************ memory
while running minimized.

- Fixed bug that could cause maps with a large number ************SPAM/BANNEAR************ pre-placed units to
crash at load time.

- Fixed bug that, in rare cases, could cause game to crash when certain types ************SPAM/BANNEAR************ units died.

- Fixed bug that caused access violation when maps with unplaceable units were loaded.

- Fixed bug that caused access violation when any zerg air unit died while cloaked by an arbiter.

- (StarEdit) Fixed bug that prevented changes to Norad II Hero unit weapon damage fields

- (StarEdit) Mineral patches and geyser are now limited to 50,000.

- (StarEdit) Added exception handler.

- (StarEdit) Fixed bug that made it impossible to remove Map Revealers via a trigger.

- (StarEdit) Fixed bug that could cause triggers to 'disappear' on systems
using large fonts.

- (StarEdit) Fixed bug that allows powerups to be placed in invalid locations on
high terrain

- (StarInst) Fixed minor over-calculation ************SPAM/BANNEAR************ disk space used by saved games
for uninstall.

- (StarInst) Moved file pre-cache requests to the install scripts.

- (StarInst) Added support for multiple events per screen item without the
use ************SPAM/BANNEAR************ sub-scripts.

- (StarInst) Eliminated unnecessary screen refreshes.

--------------------------------------------------------------------------------
- patch 1.01
--------------------------------------------------------------------------------
- Fixed cheat that allowed one player in a multiplayer game to see the map.

- Fixed bug that allowed players to receive extra resources when
canceling building construction multiple times by exploiting lag in a
multi-player game.

- Fixed pathing problem related crash bug that was most commonly
exhibited in Terran 10.

- Fixed C Runtime Library crash bug exhibited during saved games
when year was greater than 2098.

- Fixed sprite allocation errors that prevent normal combat and
creation ************SPAM/BANNEAR************ units.

- Fixed occasional hang when joining and leaving Battle.net.

- Enemy Science Vessels no longer continually unmask after
irradiating units.

- Missile turrets controlled by the AI properly acquire targets.

- Fixed blank game names in Battle.net game list.

- Game names with high ASCII characters now show up properly.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
 

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